I am having diffuclty when I have Cute Editor on a page and I set smartNavigation = True. I get an "Object doesn't support this property or method" error - the line number doesnt even relate to a line of Javascript, just base html, so i am clearly not getting any help there.
Has anybody else noticed this? Is this a known bug?
[More Info]
Did a bit more investigation - the editor adds some JS code to the page:
<script language="javascript">
var editing;
for (var i = 0; i < g_state.length; i ++)
g_state[i].Load();
var submit_data = document.getElementById('frmMain').submit;
document.getElementById('frmMain').submit = function() {
for (var i = 0; i < g_state.length; i ++)
save(g_state[i].UniqueID);
submit_data();
}
</script>
It looks like this error is being thrown because g_state[0] which is an instance of _CState, does not have its Load method defined. In the watch window i put in:
"Load" in _CState and I get false
"open" in window returns true
Looking at the WinIE.js, I see this can happen if Editor_prototype_called is already defined, but then you might expect the Load method to also be defined, as it is in the prototype.
[More Info 2]
As an excercise I modified the block of code in WinIE.js:
if (typeof(Editor_prototype_called) == 'undefined') {
Editor_prototype_called = true;
_CState.prototype.Load = EditorLoad;
_CState.prototype.EditorView = EditorView;
_CState.prototype._Format = _Format;
_CState.prototype.save = save;
_CState.prototype.doRow = doRow;
_CState.prototype.doColumn = doColumn;
_CState.prototype.doCell = doCell;
}
to be as follows:
_CState.prototype.Load = EditorLoad;
_CState.prototype.EditorView = EditorView;
_CState.prototype._Format = _Format;
_CState.prototype.save = save;
_CState.prototype.doRow = doRow;
_CState.prototype.doColumn = doColumn;
_CState.prototype.doCell = doCell;
this.Load = EditorLoad;
this.EditorView = EditorView;
this._Format = _Format;
this.save = save;
this.doRow = doRow;
this.doColumn = doColumn;
this.doCell = doCell;
and it now works just fine.